AI Insights · Timothy · September 2021
Top 5 Disney Games on Android in Belgium Q3 2021
Discover the performance trends of the top 5 Disney games on Android in Belgium during Q3 2021, including key metrics on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Disney games on the Android platform in Belgium showcased diverse performance trends across weekly downloads, revenue, and active users. The data provided by Sensor Tower highlights the significant metrics for each game.
MARVEL Future Revolution from Netmarble was a notable performer in Q3 2021. Following its release on August 22, the game saw a dramatic spike in weekly revenue, peaking at approximately $6.8K in the week of August 30. Weekly downloads started strong with 19.5K in the week of August 23 but then declined to 352 by the end of September. Active users also saw a significant drop from 16.2K in the week of August 30 to 1.8K by the end of the quarter.
Disney Magic Kingdoms by Gameloft SE experienced consistent growth in revenue, reaching around $4.5K in the week of August 30. Weekly downloads fluctuated, with a peak of 1.1K in early August and a slight increase to 719 by the end of September. Active users saw a modest increase, starting at 2.8K at the beginning of the quarter and reaching 2.9K by the end.
The Simpsons™: Tapped Out from ELECTRONIC ARTS maintained a steady revenue stream, averaging around $1K per week with minor variations. The game’s weekly downloads hovered around 450, peaking at 525 in mid-August. Active users remained relatively stable, with a slight decrease from 11.3K at the start of the quarter to 10K by the end of September.
MARVEL Strike Force: Squad RPG by Scopely demonstrated strong weekly revenue, starting at $7.4K and maintaining levels around $4.5K to $5.7K throughout the quarter. Weekly downloads showed a downward trend, dropping from 490 to 236 by the end of the quarter. Active users also saw a gradual decline from 2.8K to 2.3K during the same period.
MARVEL Future Fight, another title from Netmarble, had a varied performance. The game’s weekly revenue peaked at $1.8K in early August but leveled off to around $800 by the end of September. Downloads also saw a significant decrease, from 759 in late August to 110 by the end of the quarter. Active users dropped from 3.8K in late August to 2.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.